December 29, 2007
Fast Paced Development Model Part I
![Fast Paced Development Model Part I](http://www.armando.ws/wp-content/themes/ribbon-lite/images/nothumb-featured.png)
In a article I recently wrote, which was not published on this web site, I raised the question. How can a software development team of any size properly release software applications with a limited amount of acceptable bugs. By acceptable bugs I mean, bugs that do not hinder the ability of the user to properly